Remember, V past year I went out Double Dragon Gaiden: Rise of the Dragons, A new part of the Bitemaps about the brothers Billy And Jimmy Lee? It is unlikely, because the game, like Sam Fisher, quietly crept past most players, causing positive emotions among a small group of playing and a ton of negativity in those who did not like somewhat chibic characters with their cartoon grimaces. The same design of the heroes reminded me of another series of games, which is directly related to the adventures of the brothers Lee, namely bitemaps about schoolchildren Kunio And Riki, hooligans and street fighters. After passing the new Double Dragon I wanted something like that, and suddenly I remembered that I had a bandel I bought River City Girls It was a certain one RCG Zero, which no one usually talks about, because this is a reprint of the old 1994 game of release, which did not go beyond the borders of Japan for a long time. Is she really so good that they decided not only to release it again, and also to associate with brand new games about combat friends Misako And Kyoko? Let's figure it out.
The main characters grab the breasts of their enemies with the usual movement, as if every day they intimidate someone in a similar way. River City Girls Zero - This is a game about the everyday life of real hooligans, and not ordinary schoolchildren who quietly perform homework in the library.
Is it worth such a reprint of one game $ 15 - decide for yourself, but if you are interested in my opinion, then buy RCG Zero at a discount and/or in a gang with other games WayForward on the sale, so it will be cheaper, and you will get more great games. If you haven't played in River City Girls 2, Which is included in this collection, then know that last year an online multiplayer appeared there for four, and, as you know, to take bitemaps in a cooperative incredibly fun.
This is how the new ophening looks, drawn specifically for reprinting.
At the beginning and end of the game you will be shown videos in the form of animated comics, as in River City Girls.
At any time you can turn on the filter or change the cover.
Resolution can also be changed, at least put up a native one, while the game seems to start on the old TV. An interesting solution, but hardly anyone will play like that.
How could you guess, we will play for Kunio, athlete, hooligan and school defender NEKKETSU, and his friend Riki. In the initial screensaver, the player will show bikers that in front of passers -by are knocked down a person and hid from the scene of the crime. They accuse our heroes of all, who were imprisoned without trial and investigation. After a fight for the best place in the cell, they are visited by an old friend Hiroshi, who will tell the prisoners sad news: in NEKKETSU Chaos is going on, a Misako, young woman Kunio, According to rumors, it became very close to the new boss of the local school gang. But this is not the worst thing, because someone very similar to the protagonist delete his good name, and it was precisely because of this double that he and his friend went to prison. You cannot leave such actions unpunished, you have to run! With difficulty leaving the walls of the prison, the heroes were free, where the guys along with the joining them Kyoko And Misako You will have to go on the head from the leader to the leader in an attempt to figure out who the mysterious doppelglen who ruined his life to ordinary street guys.
When Sabu, The main antagonist of the game, grabbed a gun and shot, the music subsided, and I, like the main characters, lost speechless. The head of Yakuza did not even think to kill the guys, no, he decided to get rid of their friends as a heartless villain to morally destroy his enemies. Until the very end, we will not see girls. It only charges with rage Kunio With Riki, And now they are ready to fight to death to put an end to the existence of Yakuza.
The story of hooligans that solve any problem with fists turned out to be incredibly exciting. This is the most cruel militant of the 90s with a ton of action and a certain share of drama, presented as a video game. Naturally, there is no unpredictable plot with a dozen twists, modern gamer is happening in Shin Nekketsu Kōha It is unlikely to surprise, but by the standards of the games of those years and bitemaps as a whole, the story makes a pleasant impression.
The name of the game that you will show you after a couple of battles. Already in 1994, developers could boast of the fact that on the screens of players who launched Shin Nekketsu Kōha , The magic of cinema was happening.
Drawn screensavers will show you several times. Unfortunately, they are found only at the beginning and end of the game.
Most Kitszen is made on the game engine.
Often the game shows a real movie on the screen, and you will be offered to participate in its best scenes.
I would like to praise the game for graphics. The pixel picture is well preserved and does not cut the eyes, and for more immersion in carefree times and to give the image the volume can be turned on CRT-filter. The characters are shown somewhat grotesquely, but this is a special style of a series of games about Kunio. It is important that they are well animated, while both heroes and enemies can do ordinary things outside the battle: one squats, the other is spitting, the third constantly straightens the head bandage or hair. Thanks to such movements, it is felt that you are not fighting with the next whipping pears, but with real bandits and other discharges of society. Unfortunately, in battles there are not enough unarmed civilians, which would give what is happening on the screen more than life, and this is necessary for the game, because many locations look empty: I immediately remember the deserted corridors of the school, where there is nothing but windows. However, this applies not to all places, the same mansion of the mafia is clogged with luxury objects, and in the nightclub you can see the shadows of a vacationing youth. Yes, and less detailed locations tried to somehow revive, adding a destroyed floor, platforms that can be climbed, or some animated objects like moving lifting cranes and a river slowly flowing outside the window. Also, the game will definitely please a gamer with a constant change of scene: he has to attend prison, a couple of schools, Pachinko Salon, an amusement park, a suburban house of Yakuza, etc.D. In general, the developers worked well to make an image of a 16-bit console a pleasant eye, but I would love to look at a full-fledged remake from WayForward with more detailed locations.
Typical everyday life of Japanese schoolchildren.
Only with repeated passage, I drew attention to the shadows of the trees interacting with the sprites of the characters.
This is what the growth of teenage crime leads to: the school collapses right before your eyes.
This, of course, is not an American slides in Cyberpunk 2077, But, I think, in 1994, this looked spectacular.
The battles themselves are arranged in the game unusual. As I wrote above, three buttons are used in the battle: Blow with a hand, kick, And they can be combined, as well as The attack is back. Heroes are also able to beat enemies in the jump and fulfill special receptions that are available to them from the very beginning. Rather, not quite: fighters will be able to use the entire Muvset only after they change the prison robe to school uniform. It looks like for Kunio And Riki their Gakuran -This is something like a superhero tico for Terry Mcginnes from Batman Beyond, where, putting on a suit, protege Bruce Wayne received unprecedented strength and dexterity. Special techniques are performed unusually: for this you need to clamp the “block” and press the impact button you need. Kunio jumps on the enemy, hitting him with his head, and performs a turntable in the air, and Riki Uses in battle Shoryuken And a local variety Oraorarara. The techniques have one problem, and it lies in the timings: if you click the buttons at the same time, then perform a regular attack, so you must first put the protection, and after a moment to hit. You can get used to it, but on the bosses I often got confused and made the wrong movements. You can find out about most of the techniques in the tab "How That Play", Created specifically for reprint, but you will not be taught, for example, they will not talk about the captures and finishing off the enemy, about the possibility of jumping on a lying enemy and pressing it with a knee, about special detention, which are used with the jump buttons and shock back. You have three options: either you will find techniques yourself, or try to complete what is drawn in the manua manua, or go look for combinations on the Internet. I chose the first option, and it seems that I managed to find all types of attacks. I liked the rich combat system presented in the game, and for the execution of techniques you do not need to break the cross, as in the fights, which is incredibly pleasing, although you will have to accustom yourself to specific timings.
The guys are not shameful to beat the bedding girl. Today for such a game would be boycotted.
Many tricks will be told to you in the game menu.
However, about some techniques WayForward For some reason they silent. You have to either watch the manual, or call the fur and together and conduct the “Experiments” section together.
In the amusement park https://slotsshine.uk/ after a couple of minutes of misunderstanding how to go further, I found that the heroes could grab the platform if you press the shock button with a fist in the air.
The guys will spend time with their girls almost the entire game, and you can also play for them. The girl’s functionality is similar, and their specialists are almost the same as their guys. Misako And Kyoko they move quickly, but, according to my sensations, make a little less damage. They also do not know how to make captures and sit on bedridden opponents for their further beating: if the absence of the first can be explained by the weakness of the heroines against the backdrop of pumped up guys, then the second, most likely, did not be added due to censorship, because a sitting schoolgirl in a skirt on a lying guy would look vulgar.
To play for girls, you do not need to choose them in advance at the beginning of the game, the heroes can be changed at any time by pressing the button. A very useful function that will save you from losing when you get more damage, because all the characters in your party have its own strip of health, which is replenished only during the next plot event or after loading the checkpoint. Of course, the four strips of health are somewhat simplifying the gaming process, but the enemies beat very painfully, and if at least one hero perishes, you will have to return to the last preservation. For fans of the cooperative there is a game for two, where it is also allowed to change the characters at any time, as in a single game. Online, unfortunately, did not add in a reprint.
Times are changing, but Misako And Kyoko have always been and will be cuties who are ready with their guys to resist various reasons for society.
An important component of any bitemap are enemies. Most of the time you will fight with an ordinary sleeper, but the further you are moving around the plot, the more cunning, your opponents will become stronger and fatter. Typically, heroes have to fight only with two or three hooligans at a time, but this is enough to cause a lot of troubles to the player. If the guys under your control begin to smell thoughtlessly with their arms and legs, then the enemy will stop approaching them and change their position. Bandits also know how to evade your air attacks and put a block in time. While you beat one enemy, the second will definitely try to come to you behind your back. Often I watched the situation when the hero attacked in the air, and the enemy fled forward so as not to get under the blow. If your character fell to the ground, then someone will definitely try to step on his ribs. Over time, it became more difficult to take hooligans in capture, after a couple of strokes they pushed the hero to the ground. Taking into account the local dynamics of the battles, far from the drive that is filled Streets Of Rage, Fights in Shin Nekketsu Kōha They become to some extent tactical, often I had to choose the right moment when the enemy opened up for an attack, and immediately strike. This is still a bitemap, you do not need to memorize enemies and select the ligaments for them, but you are unlikely to go through the game, thoughtlessly pressing the buttons. The speed of attacks, as well as the distance of their action, also perform an important role in battle: it is stupid to beat the fast enemy with a slow but powerful foot, you will probably be on the floor first.
Some opponents are incredibly dangerous, especially these members of the Yakuza that will try to cut heroes sharpening.
Of course, no good bitemap can exist without bosses, and there are a lot of them here. First, students will attack you, who are not particularly different from ordinary hooligans, but later the heroes will meet with quick and thick -skinned opponents, which they do not give a chance to cause damage to them, and they also call partners to help. The best way to fight the leaders is to block attacks or dodge, and then try to cause damage. You can also try to force them to take a blow on the run, at that moment they are vulnerable to special tricks. Often battles turn into alternating blows in the air and specialty Riki or Kyoko With them Oraorarara, But in the second passage, I managed to competently use the characters muvzet on the bosses. In other words, the more experienced you become, the more diverse the action on the screen will be. Fights with bosses are a real test of your skills and patience, because the enemy’s attacks cannot be defeated with stupid spam, and only a real street fighter will be a winner. However, nevertheless, the leaders were too fat, sometimes I was tired of fighting with them, and I also wanted to see their strip of health.
Although the battles in the game are not without flaws were implemented, they are one of the reasons why the fan of the genre Beat ’eat Up It is necessary to play River City Girls Zero.
Basically, bossfights take place on standard arenas, but there are exceptions: the roof of the destroyed school is constantly leaning to the sides, knocking down all the participants in the fight.
In this part there were no Misuzu, big young lady that often appears in games about Kunio. Her ram is inflicted on the heroes a lot of damage.
The last boss was the last: Sabu loves to shoot at the heroes, taking off a decent amount of health, but even you can choose the correct tactics of the battle.
Tired schoolchildren look at the burning mansion of the villain. Reminds the ending Castlevania III: Dracula's Curse.
Another reason to pass the game will be pursuit on motorcycles. Yes, River City Girls Zero is not only a bitemap, but also street races! When the heroes need to get to the place on the other end of the city, they sit on the bike and go along the highway, where the player needs to constantly adjust the speed so as not to crash into the wall on a bend. Sometimes other riders will interfere with schoolchildren who can be shot down if they hit them well with their foot on the head. Yes, almost like in Road Rash! Enemies always attack one at a time, but from this they do not become more harmless, opponents love to push you from behind, and any skirmish can end with an unexpected gamer. There are only three levels on the bike, but this is enough to distract from constant battles, and if you want to repeat, you can always register the code of the desired level. The only minus of the racing that I can highlight is a little incomprehensible hitboxes of enemies, I fell through them through time. But even so local races are a very funny pastime.
We missed them Road Rash?
It would be nice to play a full racing game with a similar picture.
What can I say about the game in the end? This is a good bitemap of your time with various pluses And minuses:
+ Good graphics and good soundtrack.
+ Fascinating battles with difficult opponents.
+ A variety of combat system.
+ Four heroes to choose from that can be changed at any time.
+ The presence of racing levels on bikes that can remind you of the evenings spent on the games of the series Road Rash.
+ Convenient level selection system.
- Sometimes locations look too empty.
- Specific timing of the implementation of special techniques.
- Bosses have a lot of health, because of which the battle with them can be tire.
- Instead of a new final video, I received a flight, and this problem has not yet been corrected.
- Not everyone will like the low dynamics of battles after passing Streets of Rage and other similar bitemaps.
Whether it was worth reprinting Shin Nekketsu Kōha: Kunio-Tachi No Banka? Yes, it was definitely worth it. Like Hidden Gem should not remain exclusive on one ancient platform intended only for the Japanese market. If you like bitemaps and games about Kunio and his friends, be sure to try River City Girls Zero. It is possible that the game will replenish your list of favorite games released for the console SNES.
River City Girls
River City Girls 2
Shin Nekketsu Kouha: Kunio Tachi No Banka
River City Girls Zero
The best comments
Laziness WayForward is an integral part of their image. And if without jokes, in recent years, WF loves a little hacking, releasing RCG2, which many call DLC, and they can be understood, because it is too similar to the first part, Shantae and the Seven Sirens, which is not particularly full of unique ideas, but is still so simplified, in my opinion, this is a reprint, and this is a reprint, which I would call it."Typical console", t.e. Purely for those who are not familiar with the emulas or tries not to interact with them because of the laws of their country, while all these projects are all good games. For our region, the reprint does not look very outstanding, I indicated all the main advantages on the blog, and I wrote: “Is it worth a reprint of one game $ $-decide for yourself,” but I can’t call it frankly bad, they did at least some, but they carried out the work, for example, at least one filter for the games, they were too lazy to add that I add that I would add thatI don't like it absolutely. Count the art: a lot is contained in the manual, I have an assumption that this is the maximum of their preserved, but I will not say, perhaps if you start digging on Japanese sites, I will find a lot of interesting things, but I did not find much unique material in the English fan of wika, but it was possible to devote at least a separate page of covers and new drawings and new drawings.
Is it from Capcom? They did not develop these games.
I agree, a good collection. I am amused that music from TMNT 2003 plays the menu.
For the sake of this, I wrote a blog, otherwise people miss a good game.
Yes, unfortunately, Konami collections, which is on the same castle as the Contra is also the same lazy crafts. In general, The Disney Internoon Collection is a directly exception to the rules. Capcom comrades surpassed themselves. Introduced new modes, the discovery function was given, loaded in full materials by games. For, for example, in their other collection - Disney Classic Games Aladdin and the Lion King, there is also nothing outstanding. In fact, a simple emulator with rum and a pair of concomitant minor buns. So, the lazy reselling of old games is more a tendency than an exception.
Capcom seems to have many reprints, the same megamen have extensive functionality.
Konami, by the way, also has gaps, for example TMNT: Cowabunga Collection, an excellent collection with all the turtles of 8 and 16 bit times, with additional settings and many pleasant bonuses, but it will not turn to name this collection with a hack
I did not even know that this was the very game that was mentioned in the true ending of RCG, I thought that it was an independent development of WayForward with the Summer of the Old Games of the series, but it turned out to be a reprint of imperished classics. You will have to check out, RCG dilogy is one of the favorite bitemaps of recent years, thanks for the thorough explanation of the dense person!
We cannot say about megamen. Have not reached yet)) But here Disney Classic Games Aladdin and the Lion King is extremely poor in the new functionality and buns)
And the truth, however))) why did we decide that this is the brainchild of Kapkom is not clear)
One publisher, one topic: Games in Disney Cartoons.
Maybe) then our thesis about caps is not legitim.)) We need to get acquainted with their other collections, which means. Perhaps they support the quality bar specified in The Disney Afternoon Collection.
I think to go through River City Girls.
Do not think, go through. Quite a suitable bitemap.
Original game Shin Nekketsu Kōha: Kunio-Tachi No Banka-Definitely, beautiful. This is a great bitemap that will brighten up the evening, both to a lone gamer and two. Paphosal dialogs and the nuance that characters constantly conduct secular conversations squatting in it are especially browned in it. In short, the thing is standing. However, here, to River City Girls Zero, we have questions with a beard, let's say.
What are the differences and (or) advantages of the new version has before the old version, which has no problems with emulation? Well, firstly, they painted new cost-cards. A little, however, but drew. Secondly, they sewed the manual of the original game into the game. Thirdly, and most importantly, it seems to us, thanks to the function of Steam Remote Play Together-you can play with brotherly on the same version of online. In case you do not know how to play online through the emulator. Well, and it seems, like that. Perhaps I missed something else, but this is not so important. And this is the problem. It seems to us, the comrades of WayForward, who launched the River City Girls Zero on the market, went along the lazy path.
To understand, as an example of a correct attitude towards a gamer. An example of the magnificent design of old games, wrap them in a new wrapping, we will give excellent The Disney Afternoon Collection. And let's immediately discard the nuance that this is a collection. Like not one, but a few games. We will discard and see what the new game in The Disney Internoon Collection is offered. Firstly, a bunch of all kinds of arts, drawings, albums. Secondly, the possibility of offsetting time when passing. Falled into the abyss - he wanted, but I wrapped it out a couple of seconds ago. Lepota. Thirdly, new modes. Gamer may not just pass the game. No. He can try to go through the game for a while. Introduce yourself as speedraniner, yes run. After which its result will be in the world table. Moreover, in this world table, everyone can see the passage of any player. So, easily. Turned on, but looked, studied tactics of passing particularly complex places. In addition to the race, over time, the developers have introduced boss rash for a while. And this, for a minute, for every game. And, as it seems to us, it is not a sin for such innovations and pay.
What, unfortunately, can not be said about River City Girls Zero. Yes, the original Shin Nekketsu Kōha: Kunio-Tachi No Banka is simply magnificent, masterpiece. However, we are personally depressing that the comrades from WayForward were too lazy, and did not go in the footsteps of the developers of The Disney Afternoon Collection. Eh.

